Showing posts with label releases. Show all posts
Showing posts with label releases. Show all posts

30.10.10

Whatever you do, Don't Die.

I have, just now, released a new game. Entitled "Don't Die", this is an epic tale of a red ball with a face that can throw flying robots at each other!

Ok, it's an arcade-like game, not an epic tale. But there's nothing wrong with that. :)

Don't Die is a score-based game. Leap upon and grab the robots, then throw them at each other to cause chain reactions of robots knocking each other out of the sky! You can wall jump as much as you like, but you have a limited supply of mid-air jumps, which is boosted for every robot you kill. There are a number of different ways to kill robots, each adding it's own multiplier to your potential score. Landing will add your potential score to your total, but also reset your multipliers. So, for the really big scores, you will have to try to stay airborne for as long as possible. But beware, getting hurt will halve each and every multiplier, devastating your potential score.

Also, there's no dark secret in this game. Nope, none here.

Just, don't die...

Download here.
If you have any feedback, I'd love to hear it. Have fun. :)

19.2.10

I didn't win. That means you do!

Well, it appears that I did not win a spot in GammaIV. But that means I can release the final version of the game! This makes me feel better, as I can now ignore it an go on to better things.

On the other hand, if you have any feedback, no matter how vague or small, I would be really pleased to hear from you, either by email, or by comment right here on this very page!

The Underground - Download
(Sorry, it's still Divshare. I'm still slowly investigating alternatives. You know, Google Code doesn't have an about page. That makes things difficult.)

I have not said anything about the game itself. That is intentional. ;)

4.1.10

Something early! And old.

I have an old game that I think is decent enough to share. And it means other people can play one of my games a little early! I had to touch it up a bit. My standards and understanding have both improved (or at least changed) since 2005 or whenever I made the game. The manual was awful, so I completely rewrote that.

The game is a bizzare game based around gravity and far removed control.

Here it is: Sun on a Stick.


Hmm... I think I need a new place to put my files. Downloading asks for a wait of a few seconds.