3.5.10

Congratulations! Here's a voucher for my shop.

Yay! I finally destroyed the three porcos in level 4! Or I defeated Lizardman in that really annoying story mission! This means I unlocked something!.. in the shop.

That's a really good way to take some of the fun out of unlocking things. You do some grand feat, but to actually get the reward, you have to do some grinding. I suppose it does keep people playing the game, but I've never really been sure of why this is a good thing in games that aren't mostly online multiplayer. I have felt satisfied by short games before. Encouraging people to stick around for the DLC is a reason to encourage grinding, I guess, but that opens another whole issue I don't want to go into. Anyway, I promise I won't put unlockables in the shop in my games unless I have a good reason. Or maybe as an alternative to unlocking... hmm...

Really, I can not think of another reason why you'd put unlockables in the shop. It's unfun.

I sat here thinking for almost ten minutes before I realised that it's ok for a blog post to be this short.